Social Square
A browser-based multiplayer social space with synchronized 2D presence and proximity voice communication.
- Contribution
- End-to-end room architecture, player-state sync, lifecycle handling, voice integration, and deployment
- Technical decision
- Authoritative Socket.IO server with LiveKit SFU voice instead of peer-to-peer mesh
- Current result
- Core game, sockets, and WebRTC experience deployed over HTTPS on AWS EC2